Hello,
I have some admin RPC handlers in my Golang server plugin that are expected to be called from the Godot editor using rpc_async_with_key. My question is, how can I determined whether the RPC was in fact called using this method?
I noticed the context session/user variables are not set for these types of requests, but is there a better way to say “This RPC can only be called using a key”?
- Versions: Nakama 3.26 (Can upgrade. not an issue), Godot 4.6 using the offical Nakama Godot addon
- Server Framework Runtime language (If relevant): Golang