I’m using NakamaMultiplayerBridge and in my test project, I’m more or less copy-pasting the code in the documentation:
var ticket = await socket.add_matchmaker_async()
if ticket.is_exception():
print ("Error joining matchmaking pool: ", ticket.get_exception().message)
return
multiplayer_bridge.start_matchmaking(ticket)
I get the following debug code:
=== Nakama : DEBUG === Sending async request: MatchmakerAdd<query=*, max_count=8, min_count=2, numeric_properties={ }, string_properties={ }, count_multiple=<null>>
=== Nakama : DEBUG === Resuming request: 1: { "cid": "1", "matchmaker_ticket": { "ticket": "f0b33b85-7027-4fbe-84db-908367422ba6" } }
But then nothing. I did notice the documentation says “searches for public matches” while create_match documentation says “private match”. Is that the problem here?
I’m using a docker container and signing in using the device id. Using two Godot debug windows.