This forum doesn’t seem to have any tags or categories for games deployed to the Heroic Cloud, but as the “Help” link on our cloud page links here this is what will be used.
Anyway, I have a game server deployed to a brand new Heroic Cloud organization. Building our custom plugin was easy and a new image didn’t take long to get up and running. Or it’s not really running, as it requires some configuration data before it works correctly. So, what is the recommended way to inject config data into a newly built cloud image? Basically it’s a set of data files that the server plugin itself needs in order to function as well as various config files that clients/players will download. The server has an RPC interface through which data files can be added, but it’s not ideal to have to manually upload the files every time a new server version is deployed as there is always a short time window in which clients can connect and the files have not been added yet.
Would be nice if some kind of data directory would be mapped into the images, like the default development images do. That would allow a new server to always have access to the files it needs.
Or is there some other way that the somewhat sparse documentation doesn’t mention?