Is there a way to catch the MatchMakerMatched result on the server side in Lua, to run some logic when a opponent was found, for example to store an asynchronous match in the db without forcing the client to make another rpc call to the server, so that most of the things are handled by the server:
- client clicks on a button to find a match
- nakama matchmaker finds an opponent
- before sending the result to the client i want to run some code (is there a after hook to do such things)?
- result sent to the client as information about new created match only