Hi guys. I have been working on building on the nakama godot demo Heroic Labs partered with GDQuest on. I was working on making it so that players only get the states that are close to theirselves. I immediatly ran into to the issue that whenever I tried to acces the state by using state.positions[1] it returned nill. My code is at https://github.com/Sietseq/multiplayer-game the runtime server code is located in the Nakama folder. Thanks for any help you guys can give me!
You’re trying to access the positions table using an array-like numeric index, but your keys are the user IDs based on your code here. You have no key 1
in your state.positions
table, so naturally you get nil
.
I should have been able to catch that myself thanks for the help though!