lets say a user connects to an end point does it establishes an instance… basically does it create instances of my unity headless executable?
is this how nakama handles loadbalancing? is it available for free aswell do i need enterprise for it?
i plan to use docker or aws EKS…
and unity or godot
Update
Session-based multiplayer it seams this is it though i don’t see examples yet…
update again
is typescript the preferred way of dealing with open source nakama instead of having headless instance?