I am writing RPC with GO.
When calling RPC from unity game client, is there a way to create and subscribe to custom events?
RpcHealthcheck
For example: Let’s say game client called RpcHealthcheck and on response we want to subscribe to some custom event.
IApiRpc response = await client.RpcAsync(session, “RpcHealthcheck”);
response.onCustomEvent += HealthCheckReceiver;
In addition to this, I also want to know how to (send data or call function or notify) the client from server for custom purpose.
ftkg
3
Hi @kamyasuraj,
you could subscribe to events inside rpc callbacks (Heroic Labs Documentation | Unity/.Net), does it work for you?
In addition to this, I also want to know how to (send data or call function or notify) the client from server for custom purpose.
Check notifications to send data to clients.