Hi there,
I’m curious what the best practice is, or how people generally work with the fact that the server needs to be restarted into order to load changes to a module.
This makes bug fixing, support, and just general enhancement of module code pretty hazardous since it will interrupt all user sessions. I can’t think of other modern games or online services that frequently kill user sessions to update serverside code. For my project, I’m thinking about a platform that allows the user community to submit their own modules. This will be painful to implement if we have to kick all users out for module updates to take place.
Is it possible to build some sort of CI/CD process that will migrate user sessions from Server A to Server B, and once Server A is empty restart it? Then we could have some kind of rolling server restart so users aren’t affected when modules are updated.
I’m curious if how other developers have dealt with this, or if Heroic Labs has any recommendations. Thanks!