Hello, Nakama developers! I’m planning to integrate social authentication using the Nakama server. Everything is clear for me except one thing. I will explain the problem with an example: after installing my game the first time a user utilizes AuthenticateDeviceAsync() method to create a basic Nakama account. Let’s call it “ACCOUNT_A”. He plays the game a little bit, links Facebook account to it with LinkFacebookAsync() method. Then he decides to change the device (let’s pretend he lost his mobile phone) and starts the game from scratch. It creates a brand new account, let’s call it “ACCOUNT_B”. The user plays a bit the game with “ACCOUNT_B” and decides to link Facebook account to it. And here are the questions:
- is it possible for the user to unlink Facebook account from “ACCOUNT_A” using “ACCOUNT_B”?
- is it possible for the user to make a choice regarding which account he wants to continue playing with and be linked to Facebook account - “ACCOUNT_A” or “ACCOUNT_B”?
- is it possible for the user to get some information about “ACCOUNT_A” to make informative decision (for example a game progress level or a nickname)?
- Versions: Nakama 3.5, Windows
- Server Framework Runtime language Lua