Hello!
I’m looking for a way to measure the quality of players connections in an authoritative match. I was wondering whether there are built-in functionalities for this. Something like a “ping” value for presences.
One way would be to expect the players to send match state messages with certain opcodes in certain timespans as a way to notify the match handler that they’re responsive. (Because there might be a scenario in which the socket is connected, but the player has a poor internet connection.)