I’m using the nakama-template to make a docker deployment, and with the nakama-unity client demo, doesn’t change anything except the deployment host ip, always get an error ApiResponseException, the following is the detail:
Nothing modified, just the host.
- Versions: Nakama 3.9, Docker deployment, client library (Unity 2019.4)
 
try
            {
                const string scheme = "http";
                string host = serverText;
                int port = Int32.Parse(serverPortText);
                const string serverKey = "defaultkey";
                _client = new Client(scheme, host, port, serverKey, UnityWebRequestAdapter.Instance);
                _socket = _client.NewSocket();
                _socket.Closed += () => Debug.Log("Socket closed.");
                _socket.Connected += () => Debug.Log("Socket connected.");
                _socket.ReceivedError += e => Debug.Log("Socket error: " + e.Message);
                // Cant use SystemInfo.deviceUniqueIdentifier with WebGL builds.
                var udid = PlayerPrefs.GetString(UdidKey, Guid.NewGuid().ToString());
                Debug.Log("Unique Device ID: " + udid);
                ISession session;
                var sessionToken = PlayerPrefs.GetString(SessionTokenKey);
                Debug.Log("Try get session: " + SessionTokenKey);
                if (string.IsNullOrEmpty(sessionToken) || (session = Session.Restore(sessionToken)).IsExpired)
                {
                    session = await _client.AuthenticateDeviceAsync(udid);
                    PlayerPrefs.SetString(UdidKey, udid);
                    PlayerPrefs.SetString(SessionTokenKey, session.AuthToken);
                }
                Debug.Log("Session Token: " + session.AuthToken);
                await _socket.ConnectAsync(session, true);
                Debug.Log("Connected ");
                var match = await _socket.CreateMatchAsync();
                Debug.Log("Created match: " + match.Id);
                await _socket.CloseAsync();
            }
            catch (Exception e)
            {
                Debug.LogError(e.ToString());
            }
            

