Hi all,
I’m trying to send some custom metadata from Godot when using the join_match_async
method. From the log I can see that is sent:
=== Nakama : DEBUG === Sending async request: MatchJoin<match_id=... token=Null, metadata={test:field}>
But when I log the metadata
parameter from the Lua file, I always get an empty table.
Am I doing something wrong?