I’m sorry if this is a simple solution, but for the life of me I can’t find where to set a match label when creating a match. I’m using Godot with Nakama and everything is working so far, but is there a way to set a match label when creating a match from Godot?
Hey @themonstersarecoding, I think reading through this discussion would be helpful. In short, we don’t support creation of match labels from the clients:
There it is thanks! But if you use authoritative matches there’s no issue? I’m wondering if I can use authoritative matches with off band networking in Godot. At first glance this doesn’t seem like it’d be a problem, but I’ll have to look into it.
Authoritative matches set their own labels, either based on internal logic or client input depending on the match handler code you set up.
The distinction is important - clients never set match labels directly (you won’t find a “set label” function or any similar parameter on the client side.