Greetings,
I need to make requests to the outside at specific stages in my game. I send these requests with nk.httpRequest. These requests can sometimes take 3s and sometimes 5s to return. During this time, matchLoop does not continue and freezes until the requests return. When the requests are answered, it continues again. Is there any other method or scenario I can use to avoid this situation?
Nakama version: 3.17.1
Typescript Runtime