@hackiey Have a look at this forum thread:
In short you should use UnityMainThreadDispatcher
or another library to “move” the execution of your scene change off the socket thread and back onto the Unity main thread:
@hackiey Have a look at this forum thread:
In short you should use UnityMainThreadDispatcher
or another library to “move” the execution of your scene change off the socket thread and back onto the Unity main thread: