Hello,
I’m currently working on a project using Nakama and Unity C# client. While exploring the Nakama database schema, I noticed a preferences
column in the user_device
table.
My goal is to store some custom data related to user devices in this preferences
field. However, I couldn’t find a way in the runtime API to directly write to this field.
Here are my questions:
-
Is it possible to directly write or update the
preferences
field in theuser_device
table through the Nakama API or any other method? -
If it’s not possible, what would be the recommended approach to store custom data related to user devices? For example, should I use Nakama’s storage engine to keep device-related preferences?
Thanks in advance for your help!
Anil