I am investigating Nakama for a multiplayer game.
I had some questions more related to the architecture and security i did not find answers in the doc,
so if anyone could direct me to possible resources that would be great.
For example i see here:
From what i understand a user can upate his own data from the client. So for example, regarding the scoring of a player, with the example given, we have to trust the client for the submission of the score? I am not sure what would be the recommended pattern to follow to avoid that and have the server side handle the logic.
I guess the server to server should be an option to leverage,
But if someone has some example of what would be the different responsabilities of each server in this case or some feedback experience, that would help.
Hope the question is not too vague.
Thanks in advance for your time