# \#streams

**URL:** https://forum.heroiclabs.com/tag/streams/6.md

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## [Socket.received\_stream\_presence signal never sent](https://forum.heroiclabs.com/t/socket-received-stream-presence-signal-never-sent/6218)

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**Author:** [@on99487](https://forum.heroiclabs.com/u/on99487)\
**Replies:** 0\
**Last updated:** [May 19, 2025, 1:54pm UTC](https://forum.heroiclabs.com/t/socket-received-stream-presence-signal-never-sent/6218 "2025-05-19T13:54:32Z")

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purpose: making a online user count realtime display using the stream method in godot. The reason I don’t use normal nk.stream\_user\_leave method is it cannot catch player force shut down that the stream signal will not b…

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## [Store stream data / Lobby Implementation](https://forum.heroiclabs.com/t/store-stream-data-lobby-implementation/1077)

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**Author:** [@fabifink](https://forum.heroiclabs.com/u/fabifink)\
**Replies:** 3\
**Last updated:** [November 10, 2020, 1:55pm UTC](https://forum.heroiclabs.com/t/store-stream-data-lobby-implementation/1077 "2020-11-10T13:55:37Z")

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Hello, Currently I’m trying to implement a lobby mechanism for our game on top of streams. What I’m trying to achieve is: Create Lobbys that users can join or leave Anyone in a Lobby can create/start a match, but only…
