# \#sdk-unreal

**URL:** https://forum.heroiclabs.com/tag/sdk-unreal/13.md

[Latest](https://forum.heroiclabs.com/latest.md) · [Categories](https://forum.heroiclabs.com/categories.md) · [Tags](https://forum.heroiclabs.com/tags.md)

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## [Approaches for friends list with display names](https://forum.heroiclabs.com/t/approaches-for-friends-list-with-display-names/5646)

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**Author:** [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Replies:** 1\
**Last updated:** [October 22, 2024, 3:39pm UTC](https://forum.heroiclabs.com/t/approaches-for-friends-list-with-display-names/5646 "2024-10-22T15:39:09Z")

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Versions: Nakama v3.23.0-r2-mc+11a95d5, Unreal Plugin v2.10 So my plan was to directly import steam friends to display it as is and not deal with add/remove kind of things. But apparently it’s possible to hide friends …

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## [Gamelift Dedicated Server](https://forum.heroiclabs.com/t/gamelift-dedicated-server/4288)

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**Author:** [@Albertcleetus](https://forum.heroiclabs.com/u/Albertcleetus)\
**Replies:** 6\
**Last updated:** [May 28, 2025, 10:04am UTC](https://forum.heroiclabs.com/t/gamelift-dedicated-server/4288 "2025-05-28T10:04:43Z")

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is there any extra steps for deploying a UE4 dedicated Linux server - on gamelift that uses nakama ? or would it be just as a project without nakama

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## [Question about using two Nakama sockets](https://forum.heroiclabs.com/t/question-about-using-two-nakama-sockets/5916)

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**Author:** [@amhakunrealdev](https://forum.heroiclabs.com/u/amhakunrealdev)\
**Replies:** 1\
**Last updated:** [January 7, 2025, 12:19pm UTC](https://forum.heroiclabs.com/t/question-about-using-two-nakama-sockets/5916 "2025-01-07T12:19:55Z")

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Hi, I have a question about my Nakama unreal setup. Would it be a good idea to use two Nakama sockets to handle separate tasks, such as Chat and Notifications? Or is one socket already enough to handle both systems for b…

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## [Removing matchmaking ticket isn't being updated on players other than party leader](https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628)

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**Author:** [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Replies:** 1\
**Last updated:** [September 16, 2024, 10:43am UTC](https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628 "2024-09-16T10:43:56Z")

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Versions: Nakama v3.23.0-r2-mc+11a95d5, Unreal Plugin v2.10 I’m using parties to create matchmaking tickets and make players play together. When NakamaRealtimeClient::AddMatchmakerParty is called, players in party rece…

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## [Steam friend import ends up with 0 friends](https://forum.heroiclabs.com/t/steam-friend-import-ends-up-with-0-friends/5637)

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**Author:** [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Replies:** 1\
**Last updated:** [September 16, 2024, 8:01am UTC](https://forum.heroiclabs.com/t/steam-friend-import-ends-up-with-0-friends/5637 "2024-09-16T08:01:17Z")

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Versions: Nakama v3.23.0-r2-mc+11a95d5, Unreal Plugin v2.10 We’re currently testing our game as developers (~15 accounts) and 2 of the accounts somehow can’t import steam friends. While we’re all friends on steam and s…

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## [Do server to server calls support grpc?](https://forum.heroiclabs.com/t/do-server-to-server-calls-support-grpc/5428)

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**Author:** [@alireza](https://forum.heroiclabs.com/u/alireza)\
**Replies:** 3\
**Last updated:** [September 16, 2024, 7:55am UTC](https://forum.heroiclabs.com/t/do-server-to-server-calls-support-grpc/5428 "2024-09-16T07:55:38Z")

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I want the unreal engine game server to send messages to nakama First: Is it possible to use unreal engine nakama plugin for server to server calls on nakama? My guess is no because I am guessing server to server calls…

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## [Ue5 function issue](https://forum.heroiclabs.com/t/ue5-function-issue/5604)

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**Author:** [@Albertcleetus](https://forum.heroiclabs.com/u/Albertcleetus)\
**Replies:** 6\
**Last updated:** [September 14, 2024, 12:30pm UTC](https://forum.heroiclabs.com/t/ue5-function-issue/5604 "2024-09-14T12:30:24Z")

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Instead of this, what will i use.?

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## [Sharing: UE5 RpcUpdateMetadata](https://forum.heroiclabs.com/t/sharing-ue5-rpcupdatemetadata/5635)

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**Author:** [@shadowfinderstudios](https://forum.heroiclabs.com/u/shadowfinderstudios)\
**Replies:** 0\
**Last updated:** [September 13, 2024, 9:18pm UTC](https://forum.heroiclabs.com/t/sharing-ue5-rpcupdatemetadata/5635 "2024-09-13T21:18:12Z")

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In case anyone else needs to update metadata for the account in UE blueprints, I managed it using VaRest: And, the server code (Typescript) file update\_metadata.ts: let rpcUpdateMetadata: nkruntime.RpcFunction = func…

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## [List Storage Objects Function Crashes Application in Android](https://forum.heroiclabs.com/t/list-storage-objects-function-crashes-application-in-android/5533)

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**Author:** [@Albertcleetus](https://forum.heroiclabs.com/u/Albertcleetus)\
**Replies:** 7\
**Last updated:** [August 12, 2024, 10:20am UTC](https://forum.heroiclabs.com/t/list-storage-objects-function-crashes-application-in-android/5533 "2024-08-12T10:20:27Z")

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It’s working in Pc no issues, crashed only in Android. “Going to Lists in Storage read” Only this print string will show after that Success node or error node nothing is came, Just crash happening…

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## [UNakamaRealtimeClient::PartyMatchmakerTicketReceived bug for non leader party members](https://forum.heroiclabs.com/t/unakamarealtimeclient-partymatchmakerticketreceived-bug-for-non-leader-party-members/5520)

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**Author:** [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Replies:** 1\
**Last updated:** [July 26, 2024, 8:41am UTC](https://forum.heroiclabs.com/t/unakamarealtimeclient-partymatchmakerticketreceived-bug-for-non-leader-party-members/5520 "2024-07-26T08:41:13Z")

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Versions: Nakama heroiclabs/nakama-enterprise:3.22.0-r3-mc, NakamaUnreal v2.10.0 I’ve bound a function to UNakamaRealtimeClient::PartyMatchmakerTicketReceived which gets triggered for all players in the party. However,…

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## [FChatMessage struct doesn't exist in Nakama Unreal plugin as it's shown in the party invitation example on documentation](https://forum.heroiclabs.com/t/fchatmessage-struct-doesnt-exist-in-nakama-unreal-plugin-as-its-shown-in-the-party-invitation-example-on-documentation/5414)

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**Author:** [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Replies:** 3\
**Last updated:** [July 11, 2024, 1:37pm UTC](https://forum.heroiclabs.com/t/fchatmessage-struct-doesnt-exist-in-nakama-unreal-plugin-as-its-shown-in-the-party-invitation-example-on-documentation/5414 "2024-07-11T13:37:13Z")

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Versions: Unreal Engine 5.3, Nakama Unreal Plugin 2.9.4, Nakama Cloud Image heroiclabs/nakama-enterprise:3.22.0-r1-mc Hey there, I’m trying to implement a basic party creation/invitation logic but the client library ex…

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## [How to connect Dedicated Server instance with Nakama Match Instance](https://forum.heroiclabs.com/t/how-to-connect-dedicated-server-instance-with-nakama-match-instance/5315)

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**Author:** [@alireza](https://forum.heroiclabs.com/u/alireza)\
**Replies:** 2\
**Last updated:** [July 5, 2024, 9:12am UTC](https://forum.heroiclabs.com/t/how-to-connect-dedicated-server-instance-with-nakama-match-instance/5315 "2024-07-05T09:12:55Z")

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I am building a multiplayer game using unreal engine. The game has a client where players sign in to the game with nakama. Than they join matchmaking using nakama. When the nakama match is created the nakama match comm…

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## [Administration in the game with Nakama Server in Unreal engine](https://forum.heroiclabs.com/t/administration-in-the-game-with-nakama-server-in-unreal-engine/4959)

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**Author:** [@AmazingJungle](https://forum.heroiclabs.com/u/AmazingJungle)\
**Replies:** 1\
**Last updated:** [February 10, 2024, 8:33pm UTC](https://forum.heroiclabs.com/t/administration-in-the-game-with-nakama-server-in-unreal-engine/4959 "2024-02-10T20:33:25Z")

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Hello I’m trying to implement an admin system in the game, with features like kick, mute, among others, there is a ban feature that exists on the Nakama panel, but with the unreal SDK, there is no way to access it from …

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## [Notification Receiver Issue](https://forum.heroiclabs.com/t/notification-receiver-issue/4807)

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**Author:** [@Albertcleetus](https://forum.heroiclabs.com/u/Albertcleetus)\
**Replies:** 2\
**Last updated:** [January 7, 2024, 10:50am UTC](https://forum.heroiclabs.com/t/notification-receiver-issue/4807 "2024-01-07T10:50:24Z")

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void UBackendGameinstance::getNotifications() { FOnReceivedNotification NotificationReceivedDelegate; NotificationReceivedDelegate.AddDynamic(this, &UBackendGameinstance::OnReceivedNotification); rtClient-\>Notificati…

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## [Online/Offline status of Friends](https://forum.heroiclabs.com/t/online-offline-status-of-friends/4665)

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**Author:** [@j4c0b](https://forum.heroiclabs.com/u/j4c0b)\
**Replies:** 2\
**Last updated:** [November 30, 2023, 11:52am UTC](https://forum.heroiclabs.com/t/online-offline-status-of-friends/4665 "2023-11-30T11:52:26Z")

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Hello, I want to ask if there is any option to get a notification/callback about the Online status of my following friend. {Usecase} First, we get the friendlist: Client-\>GetFriends(Session, Limit, FriendshipState, C…

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## [Invite to a party](https://forum.heroiclabs.com/t/invite-to-a-party/4615)

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**Author:** [@Albertcleetus](https://forum.heroiclabs.com/u/Albertcleetus)\
**Replies:** 2\
**Last updated:** [November 24, 2023, 3:06pm UTC](https://forum.heroiclabs.com/t/invite-to-a-party/4615 "2023-11-24T15:06:07Z")

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when I try to invite a friend from friendlist into a party, I get this error. LogTemp: \[NRtClient::ping\] … LogTemp: \[NRtClient::createParty\] … LogTemp: Successfully created party: 8753b067-2788-45ed-ad99-c19be61c03…

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## [How can we search users similar like in Nakama Console?](https://forum.heroiclabs.com/t/how-can-we-search-users-similar-like-in-nakama-console/4390)

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**Author:** [@j4c0b](https://forum.heroiclabs.com/u/j4c0b)\
**Replies:** 1\
**Last updated:** [September 27, 2023, 10:40am UTC](https://forum.heroiclabs.com/t/how-can-we-search-users-similar-like-in-nakama-console/4390 "2023-09-27T10:40:27Z")

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Hi, we are using this function for searching users. void GetUsers(UNakamaSession \*Session, TArray\<FString\> UserIds, TArray\<FString\> Usernames, TArray\<FString\> FacebookIds, const FOnGetUsers& Success, const FOnError& Err…

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## [Is the limitation for GetFriends valid in Unreal SDK?](https://forum.heroiclabs.com/t/is-the-limitation-for-getfriends-valid-in-unreal-sdk/4384)

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**Author:** [@j4c0b](https://forum.heroiclabs.com/u/j4c0b)\
**Replies:** 2\
**Last updated:** [September 25, 2023, 7:52am UTC](https://forum.heroiclabs.com/t/is-the-limitation-for-getfriends-valid-in-unreal-sdk/4384 "2023-09-25T07:52:25Z")

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Hi, please, could somebody confirm the limitation of the function void GetFriends(UNakamaSession\* Session, int32 Limit, ENakamaFriendState State, FString Cursor, const FOnFriendsList& Success, const FOnError& Error); I…

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## [How to return payload from my RPC function](https://forum.heroiclabs.com/t/how-to-return-payload-from-my-rpc-function/4348)

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**Author:** [@j4c0b](https://forum.heroiclabs.com/u/j4c0b)\
**Replies:** 1\
**Last updated:** [September 15, 2023, 12:56pm UTC](https://forum.heroiclabs.com/t/how-to-return-payload-from-my-rpc-function/4348 "2023-09-15T12:56:20Z")

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Hi, I have my own RPC function func MyStorageReadObject(ctx context.Context, logger runtime.Logger, db \*sql.DB, nk runtime.NakamaModule, payload string) (string, error) and I try to return an error code with my error p…

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## [Error callback in Realtime Client called several times](https://forum.heroiclabs.com/t/error-callback-in-realtime-client-called-several-times/4232)

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**Author:** [@j4c0b](https://forum.heroiclabs.com/u/j4c0b)\
**Replies:** 2\
**Last updated:** [August 15, 2023, 8:04am UTC](https://forum.heroiclabs.com/t/error-callback-in-realtime-client-called-several-times/4232 "2023-08-15T08:04:38Z")

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I found strange behaviour of the Listener from UNakamaRealtimeClient. We use the same code for setup and connection of Realtime Client as here: Heroic Labs Documentation | Unreal But, the OnRealtimeClientConnectionErro…

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## [Issue building Nakama for unreal 5](https://forum.heroiclabs.com/t/issue-building-nakama-for-unreal-5/4183)

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**Author:** [@AdamL](https://forum.heroiclabs.com/u/AdamL)\
**Replies:** 0\
**Last updated:** [August 2, 2023, 7:07pm UTC](https://forum.heroiclabs.com/t/issue-building-nakama-for-unreal-5/4183 "2023-08-02T19:07:46Z")

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Hi, I am trying to setup Nakama in unreal but I am having some issues! I have followed the steps and add the latest version into the Plugins folder. I then go into the plugins tab and select Nakama from the list. After …

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## [Game crashes in Unreal Engine Editor and in android while reading objects from Nakama](https://forum.heroiclabs.com/t/game-crashes-in-unreal-engine-editor-and-in-android-while-reading-objects-from-nakama/4087)

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**Author:** [@iroidhdr](https://forum.heroiclabs.com/u/iroidhdr)\
**Replies:** 7\
**Last updated:** [August 1, 2023, 12:26pm UTC](https://forum.heroiclabs.com/t/game-crashes-in-unreal-engine-editor-and-in-android-while-reading-objects-from-nakama/4087 "2023-08-01T12:26:30Z")

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Hey guys so we are trying to read multiple objects at the same time and it is crashing the unreal engine editor when played so we added delay function in between each functions which we named as “GetFromNakama” and it re…

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## [How to retreive Key and Collection after using WriteStorageObjects API](https://forum.heroiclabs.com/t/how-to-retreive-key-and-collection-after-using-writestorageobjects-api/4027)

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**Author:** [@iroidhdr](https://forum.heroiclabs.com/u/iroidhdr)\
**Replies:** 4\
**Last updated:** [July 9, 2023, 7:51am UTC](https://forum.heroiclabs.com/t/how-to-retreive-key-and-collection-after-using-writestorageobjects-api/4027 "2023-07-09T07:51:39Z")

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So I have used both WriteStorageObjects and ReadStorageObjects in my unreal engine project and I am using Nakama Client 2.7.0. I want to assign Key and Value when I read which is working fine with the following code. vo…

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## [Sudden Disconnection from NAKAMA Server](https://forum.heroiclabs.com/t/sudden-disconnection-from-nakama-server/3817)

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**Author:** [@rohitdeveloper](https://forum.heroiclabs.com/u/rohitdeveloper)\
**Replies:** 0\
**Last updated:** [April 20, 2023, 7:18pm UTC](https://forum.heroiclabs.com/t/sudden-disconnection-from-nakama-server/3817 "2023-04-20T19:18:54Z")

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Hello there, Right now I am connecting to the NAKAMA server installed on local docker-compose. Things are working great and I can create a match, that I can see in matches on NAKAMA console dashboard. I can join it an…

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## [Is there any tutorial to setup unreal project x game server connection through blueprints?](https://forum.heroiclabs.com/t/is-there-any-tutorial-to-setup-unreal-project-x-game-server-connection-through-blueprints/3804)

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**Author:** [@erik-paula](https://forum.heroiclabs.com/u/erik-paula)\
**Replies:** 3\
**Last updated:** [April 17, 2023, 9:02pm UTC](https://forum.heroiclabs.com/t/is-there-any-tutorial-to-setup-unreal-project-x-game-server-connection-through-blueprints/3804 "2023-04-17T21:02:39Z")

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Hello, I’m very fresh using Nakama and Unreal, but I’m very interisting to see how it works together. I tried to follow some tutorials that I find on internet to connect the third person template of Unreal to nakama, b…

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## [Unable to use nakama-unreal plugin on fresh created project in UE5](https://forum.heroiclabs.com/t/unable-to-use-nakama-unreal-plugin-on-fresh-created-project-in-ue5/3784)

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**Author:** [@erik-paula](https://forum.heroiclabs.com/u/erik-paula)\
**Replies:** 4\
**Last updated:** [April 13, 2023, 9:01pm UTC](https://forum.heroiclabs.com/t/unable-to-use-nakama-unreal-plugin-on-fresh-created-project-in-ue5/3784 "2023-04-13T21:01:44Z")

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Hello, I’m new to Nakama and I’m trying to do some PoCs with it to see what we can build using this amazing playcentric game services. As the first step, I created a new project with the third person template from my U…

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## [NakamaUnreal realtime client notifications listener not working](https://forum.heroiclabs.com/t/nakamaunreal-realtime-client-notifications-listener-not-working/3503)

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**Author:** [@danilo-sca](https://forum.heroiclabs.com/u/danilo-sca)\
**Replies:** 5\
**Last updated:** [March 1, 2023, 1:36pm UTC](https://forum.heroiclabs.com/t/nakamaunreal-realtime-client-notifications-listener-not-working/3503 "2023-03-01T13:36:53Z")

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We are using Unreal Engine 5.1 and nakama-unreal-2.7.0 client SDK, and we have implementation that is using UNakamaClient, UNakamaSession and UNakamaRealtimeClient classes. On back-end we rpc that includes nk.Notificati…

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## [Nakama Unreal and Online Subsystem](https://forum.heroiclabs.com/t/nakama-unreal-and-online-subsystem/3407)

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**Author:** [@DynPetr](https://forum.heroiclabs.com/u/DynPetr)\
**Replies:** 1\
**Last updated:** [January 11, 2023, 5:24pm UTC](https://forum.heroiclabs.com/t/nakama-unreal-and-online-subsystem/3407 "2023-01-11T17:24:06Z")

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Hi, I am going through the Unreal SDK and a question that arises is, why wasn’t the Nakama Unreal wrapper written or extended as an Online Subsystem (Online Subsystem | Unreal Engine 4.27 Documentation) - similarly to U…

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## [Unreal Engine Plugin - Supported Platforms](https://forum.heroiclabs.com/t/unreal-engine-plugin-supported-platforms/3326)

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**Author:** [@mexconor](https://forum.heroiclabs.com/u/mexconor)\
**Replies:** 2\
**Last updated:** [December 8, 2022, 1:23pm UTC](https://forum.heroiclabs.com/t/unreal-engine-plugin-supported-platforms/3326 "2022-12-08T13:23:40Z")

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Hello! We are investigating the possibility of using Nakama as a server for our online features. It seems the plugin depends on the binary nakama-sdk library, which is available for win64, macOS, Linux and IOS platform…

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## [IAP in Unreal](https://forum.heroiclabs.com/t/iap-in-unreal/3287)

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**Author:** [@Looper](https://forum.heroiclabs.com/u/Looper)\
**Replies:** 0\
**Last updated:** [November 22, 2022, 7:44am UTC](https://forum.heroiclabs.com/t/iap-in-unreal/3287 "2022-11-22T07:44:43Z")

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IAP snippets are not for Unreal … So can I do this by sending payload as receipts (json data) from client to server.

[Next page](https://forum.heroiclabs.com/tag/sdk-unreal/13.md?match_all_tags=true&page=1&tags%5B%5D=sdk-unreal)
