development

Topic Replies Activity
Unity: DeleteFriendsAsync throws Error 2 March 28, 2020
Setting up DBA with Nakama 2 March 28, 2020
Collections and Database Implementation in conjunction with SQL Tables 13 March 28, 2020
List objects error 3 March 26, 2020
I can't use Nakama with Unity 5 March 21, 2020
Questions regarding SendMatchStateAsync 2 March 20, 2020
Deleting the matches and chat rooms 2 March 18, 2020
Plugin was built with a different version of package 6 March 12, 2020
When any user come online or when a player leaves,display a text message, so they say hello to eachother and become friends! 1 March 11, 2020
Create a "world" (like a game-lobby) that player see each others 4 March 8, 2020
Storage transactions 7 February 26, 2020
Question regarding error handling of runtime storage api 3 February 24, 2020
Couldn't pass payload via Unity Client with http_key 4 February 23, 2020
After Enabling HTTPS, Nakama Client Dashboard Stops Working 3 February 18, 2020
Can I use runtime.RUNTIME_CTX_VARS to pass value to server? 10 February 13, 2020
Leadeboards discrepancies when blacklist is active 2 February 11, 2020
Godot client? 16 February 10, 2020
Import with JSON seems to work inconsistently 6 February 6, 2020
Confusion around compiling go modules for different platforms 21 February 2, 2020
Deferred match listing/sorting 4 January 30, 2020
Knowing the message queue size on server side 2 January 29, 2020
Latest Nakama Unity client compatible with unity2018.3.3 2 January 28, 2020
MessagePack for Serialization 6 January 28, 2020
Correct way to use console.signing_key, other port questions 3 January 24, 2020
Xcode unity build throwing error not present on other platforms? 8 January 19, 2020
Could not open Go module 3 January 22, 2020
Go Realtime Client API 2 January 19, 2020
Nakama In-app Purchase Validation 3 January 17, 2020
Storage Engine Object Privacy 11 January 16, 2020
Multiple Nakama's docker containers sharing the same database 3 January 13, 2020