development

Topic Replies Activity
Storage transactions 4 February 24, 2020
Question regarding error handling of runtime storage api 3 February 24, 2020
Couldn't pass payload via Unity Client with http_key 4 February 23, 2020
After Enabling HTTPS, Nakama Client Dashboard Stops Working 3 February 18, 2020
Can I use runtime.RUNTIME_CTX_VARS to pass value to server? 10 February 13, 2020
Leadeboards discrepancies when blacklist is active 2 February 11, 2020
Godot client? 16 February 10, 2020
Import with JSON seems to work inconsistently 6 February 6, 2020
Confusion around compiling go modules for different platforms 21 February 2, 2020
Deferred match listing/sorting 4 January 30, 2020
Knowing the message queue size on server side 2 January 29, 2020
Latest Nakama Unity client compatible with unity2018.3.3 2 January 28, 2020
MessagePack for Serialization 6 January 28, 2020
Correct way to use console.signing_key, other port questions 3 January 24, 2020
Xcode unity build throwing error not present on other platforms? 8 January 19, 2020
Could not open Go module 3 January 22, 2020
Go Realtime Client API 2 January 19, 2020
Nakama In-app Purchase Validation 3 January 17, 2020
Storage Engine Object Privacy 11 January 16, 2020
Multiple Nakama's docker containers sharing the same database 3 January 13, 2020
Unity 2019.2 background exception when socket connects 22 January 13, 2020
Group search filtering and sorting 2 January 6, 2020
ASP .NET Core Server Integration 2 December 22, 2019
Nakama.TinyJson Parsing High Numbers Problem 3 December 31, 2019
Authoritative Multiplayer & Matchmaking 4 December 27, 2019
How to create a daily reward/bonus feature? 3 December 27, 2019
Errors loading Go module into Nakama on Mac 3 December 20, 2019
Authoritative Multiplayer card game 5 December 20, 2019
Registered rpc func can't return error message 5 December 18, 2019
Google login has to be restarted 8 December 17, 2019