# Unity headless dedicated server (UHDS)

**URL:** <https://forum.heroiclabs.com/t/unity-headless-dedicated-server-uhds/3564>\
**Category:** Local Setup\
**Tags:** sdk-unity\
**Created:** [March 3, 2023, 2:18pm UTC](https://forum.heroiclabs.com/t/unity-headless-dedicated-server-uhds/3564 "2023-03-03T14:18:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![csdaraujo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/csdaraujo/32/1351_2.png) [@csdaraujo](https://forum.heroiclabs.com/u/csdaraujo)\
**Post date:** [March 3, 2023, 5:12pm UTC](https://forum.heroiclabs.com/t/unity-headless-dedicated-server-uhds/3564/2 "2023-03-03T17:12:28Z")

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Hi, @skullptr! And [welcome to Heroic Labs Forum](https://forum.heroiclabs.com/t/welcome-to-the-heroic-labs-forums/1885)!

@juryxiong has written a very interesting blog post describing a similar use case to yours: [Documentation for headless instance orchestration layer - #13 by juryxiong](https://forum.heroiclabs.com/t/documentation-for-headless-instance-orchestration-layer/2638/13)

It describes a use case using Godot Engine but the concepts there might help you achieve a more optimal solution to your requirements.

In the meantime, and as mentioned in that post, Heroic’s team is always improving the documentation and that use case (headless + Nakama) is on the backlog 😉

Cheers,  
Caetano

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