# Session based server start locally

**URL:** <https://forum.heroiclabs.com/t/session-based-server-start-locally/6471>\
**Category:** Runtime Framework\
**Created:** [December 5, 2025, 8:27am UTC](https://forum.heroiclabs.com/t/session-based-server-start-locally/6471 "2025-12-05T08:27:53Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![zaichenhu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/zaichenhu/32/2624_2.png) [@zaichenhu](https://forum.heroiclabs.com/u/zaichenhu)\
**Post date:** [December 5, 2025, 8:27am UTC](https://forum.heroiclabs.com/t/session-based-server-start-locally/6471/1 "2025-12-05T08:27:54Z")

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If we don’t use GameLift and just launch a Unity dedicated server instance locally, how can it integrate with Fleet Manager? For example, how can we start a Unity dedicated server instance and allow clients to join using the IP and port? What are the best practices in this case?

@sesposito

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**Author:** ![zaichenhu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/zaichenhu/32/2624_2.png) [@zaichenhu](https://forum.heroiclabs.com/u/zaichenhu)\
**Post date:** [December 7, 2025, 4:20am UTC](https://forum.heroiclabs.com/t/session-based-server-start-locally/6471/2 "2025-12-07T04:20:43Z")

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@sesposito Please help!

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**Author:** ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)\
**Post date:** [December 9, 2025, 12:36pm UTC](https://forum.heroiclabs.com/t/session-based-server-start-locally/6471/3 "2025-12-09T12:36:01Z")

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Hi @zaichenhu, we currently do not have an official Fleet Manager implementation to launch a Unity dedicated instance locally. You could take inspiration from our [Gamelift](https://github.com/heroiclabs/nakama-gamelift/) implementation and write your own that interacts with the local instance.

Best.
