# Send user properties by match

**URL:** <https://forum.heroiclabs.com/t/send-user-properties-by-match/4963>\
**Category:** Runtime Framework\
**Created:** [February 11, 2024, 10:14am UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963 "2024-02-11T10:14:12Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![ghasem167](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ghasem167/32/1701_2.png) [@ghasem167](https://forum.heroiclabs.com/u/ghasem167)\
**Post date:** [February 11, 2024, 10:14am UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/1 "2024-02-11T10:14:13Z")

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I wanna send some data about user as match maked. is it possible. i implement now with match state but i think it is better to imatch have some data about player

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [February 12, 2024, 12:10am UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/2 "2024-02-12T00:10:17Z")

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Hey @ghasem167 sorry I don’t follow – what data are you trying to send about the player and to who?

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**Author:** ![ghasem167](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ghasem167/32/1701_2.png) [@ghasem167](https://forum.heroiclabs.com/u/ghasem167)\
**Post date:** [February 13, 2024, 4:57pm UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/3 "2024-02-13T16:57:49Z")

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hi, I develop a shooter game that every player can select one character. I wanna send some data like selected player character. can we send selected character with onrecivedmatchmakermatch event user data?

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [February 14, 2024, 11:47pm UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/4 "2024-02-14T23:47:32Z")

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Yes those properties are accessible in the `MatchmakerUser` type within the event. For example, here is the interface in C#:

```
/// <summary>
/// The user with the parameters they sent to the server when asking for opponents.
/// </summary>
public interface IMatchmakerUser
{
    /// <summary>
    /// The numeric properties which this user asked to matchmake with.
    /// </summary>
    IDictionary<string, double> NumericProperties { get; }

    /// <summary>
    /// The presence of the user.
    /// </summary>
    IUserPresence Presence { get; }

    /// <summary>
    /// The string properties which this user asked to matchmake with.
    /// </summary>
    IDictionary<string, string> StringProperties { get; }
}

```

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<div class="post-metadata">

**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [February 14, 2024, 11:48pm UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/5 "2024-02-14T23:48:22Z")

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The properties above get received when the player enters the matchmaking pool with those properties. Here is our documentation showing how you can create a dictionary of string and numeric properties to enter the pool:

> **[Matchmaker](https://heroiclabs.com/docs/nakama/concepts/multiplayer/matchmaker/#properties)**
>
> The Nakama matchmaker enables users to find opponents and teammates for matches, groups, and other activities. The matchmaker maintains a pool of users that are currently looking for opponents and places them together whenever a good match, based on...

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**Author:** ![ghasem167](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ghasem167/32/1701_2.png) [@ghasem167](https://forum.heroiclabs.com/u/ghasem167)\
**Post date:** [February 18, 2024, 2:15pm UTC](https://forum.heroiclabs.com/t/send-user-properties-by-match/4963/6 "2024-02-18T14:15:40Z")

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thnx tis was helpful
