# Retrieving a NakamaRTAPI.Party object from the client

**URL:** <https://forum.heroiclabs.com/t/retrieving-a-nakamartapi-party-object-from-the-client/4180>\
**Category:** Game Design\
**Tags:** sdk-godot\
**Created:** [August 2, 2023, 5:04pm UTC](https://forum.heroiclabs.com/t/retrieving-a-nakamartapi-party-object-from-the-client/4180 "2023-08-02T17:04:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Coxcopi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/coxcopi/32/1145_2.png) [@Coxcopi](https://forum.heroiclabs.com/u/Coxcopi)\
**Post date:** [August 2, 2023, 5:04pm UTC](https://forum.heroiclabs.com/t/retrieving-a-nakamartapi-party-object-from-the-client/4180/1 "2023-08-02T17:04:42Z")

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Hey everyone,  
I have a question regarding parties in the Godot SDK:

When using `NakamaSocket.create_party_async()`, a `NakamaRTAPI.Party` object is returned, which is useful for information about the party such as presences. I was wondering if it is possible to retrieve a party object for the party a user is in without `create_party_async()`, because methods such as `join_party_async()` unfortunately don’t return the party object, only a `NakamaAsyncResult`, which means that only the client that created the party can access the party object, but not anyone else.

Is there another way to access data from the party a user is in?

I hope my wording isn’t too confusing 😄
