# Removing matchmaking ticket isn't being updated on players other than party leader

**URL:** <https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628>\
**Category:** Client Libraries\
**Tags:** sdk-unreal\
**Created:** [September 12, 2024, 10:59am UTC](https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628 "2024-09-12T10:59:48Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MetaCan](https://avatars.discourse-cdn.com/v4/letter/m/a3d4f5/32.png) [@MetaCan](https://forum.heroiclabs.com/u/MetaCan)\
**Post date:** [September 12, 2024, 10:59am UTC](https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628/1 "2024-09-12T10:59:48Z")

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1. Versions: Nakama v3.23.0-r2-mc+11a95d5, Unreal Plugin v2.10

I’m using parties to create matchmaking tickets and make players play together. When `NakamaRealtimeClient::AddMatchmakerParty` is called, players in party receives `NakamaRealtimeClient::PartyMatchmakerTicketReceived` callback to let them know matchmaking is started. But if party leaders calls `NakamaRealtimeClient::RemoveMatchmakerParty`, players don’t receive `NakamaRealtimeClient::PartyMatchmakerTicketReceived` so they are unaware of matchmaking being cancelled. Is this the expected behavior? Do I need to provide this information to players in party myself? Or is there any callback missing that I could use for this?

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**Author:** ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)\
**Post date:** [September 16, 2024, 10:43am UTC](https://forum.heroiclabs.com/t/removing-matchmaking-ticket-isnt-being-updated-on-players-other-than-party-leader/5628/2 "2024-09-16T10:43:56Z")

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Hello @MetaCan,

Currently the party leader is responsible of notifying the other party members of these events.

Best.
