# Realtime Multiplayer + Unity + Lua + Buffers

**URL:** <https://forum.heroiclabs.com/t/realtime-multiplayer-unity-lua-buffers/1582>\
**Category:** Game Design\
**Created:** [April 22, 2021, 9:29pm UTC](https://forum.heroiclabs.com/t/realtime-multiplayer-unity-lua-buffers/1582 "2021-04-22T21:29:30Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![Bunzaga](https://avatars.discourse-cdn.com/v4/letter/b/dbc845/32.png) [@Bunzaga](https://forum.heroiclabs.com/u/Bunzaga)\
**Post date:** [April 28, 2021, 5:06pm UTC](https://forum.heroiclabs.com/t/realtime-multiplayer-unity-lua-buffers/1582/7 "2021-04-28T17:06:50Z")

</div>

I found this: [Using FlatBuffers with Lua](https://forum.heroiclabs.com/t/using-flatbuffers-with-lua/799) Haven’t looked into it though.

I know JavaScript better than Lua, might go with a JS implementation, if it’s working and available.

---

_[View the full topic](https://forum.heroiclabs.com/t/realtime-multiplayer-unity-lua-buffers/1582)._
