I see in the latest blog release (Heroic Labs) for Nakama 3.0 support for Parties has been added, but I can’t see any documentation for this besides the mentioned prototype code. Are there any examples or references for the 3.0 implementation?
Hey @keiran, we’re adding support to the various clients right now. It is supported on the server but adding native support to each client is an extra step.
Thanks for explaining @lugehorsam! Seeing .NET’s realtime parties support is close by I’ll move onto other work. I’m assuming release /documentation for the Realtime Parties will role out once all clients have parity?
@kerianlovett Yep that’s the plan.
Any status updates? I see the code has been done for a while on the .NET portion, I suppose that will go into the Unity plugin?
@Meneleus A new .NET client release was completed yesterday which includes the Realtime Parties feature available in the server. We’ll do a Unity client SDK release tomorrow. /cc @lugehorsam
Thanks for your patience with these updates everyone.
Looking forward to it!
Does this include the changes to execute callbacks in the main thread?
It does include the ability to execute callbacks in the main thread now in addition to realtime parties. Check out the release notes for everything!
Awesome!! I’ll check it out today!