Real-time Parties

I see in the latest blog release (Heroic Labs) for Nakama 3.0 support for Parties has been added, but I can’t see any documentation for this besides the mentioned prototype code. Are there any examples or references for the 3.0 implementation?

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Hey @keiran, we’re adding support to the various clients right now. It is supported on the server but adding native support to each client is an extra step.

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Thanks for explaining @lugehorsam! Seeing .NET’s realtime parties support is close by I’ll move onto other work. I’m assuming release /documentation for the Realtime Parties will role out once all clients have parity?

@kerianlovett Yep that’s the plan.

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