# Problems with SSL for some number of users

**URL:** <https://forum.heroiclabs.com/t/problems-with-ssl-for-some-number-of-users/3045>\
**Category:** Local Setup\
**Created:** [September 14, 2022, 6:49pm UTC](https://forum.heroiclabs.com/t/problems-with-ssl-for-some-number-of-users/3045 "2022-09-14T18:49:19Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![adbourdages](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/adbourdages/32/944_2.png) [@adbourdages](https://forum.heroiclabs.com/u/adbourdages)\
**Post date:** [September 14, 2022, 6:49pm UTC](https://forum.heroiclabs.com/t/problems-with-ssl-for-some-number-of-users/3045/1 "2022-09-14T18:49:19Z")

</div>

Hi,

I’m running into connection issues because of what looks like some SSL configuration issue. (In case it is relevant, the installation is on Digital Ocean with a load balancer fronting the ssl. A small % android/ios clients return ‘SSL CA certificate error’ - it is a Unity game.)

However, there is one strange thing about it: the first call to the server ([https://gameserver-pdr.com:7350/v2/account/authenticate/google?create=false&](https://gameserver-pdr.com:7350/v2/account/authenticate/google?create=false&)) succeed without problem while the next calls fail ([https://gameserver-pdr.com:7350/v2/account](https://gameserver-pdr.com:7350/v2/account) =\> Network Error: status=SSL CA certificate error)

I can’t figure out why that is and I’m now wondering if there’s something I might be missing in the client implementation that could cause this? Looking at the code didn’t immediately bring up anything so I’m turning to the forums.

---

<div class="post-metadata">

**Author:** ![adbourdages](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/adbourdages/32/944_2.png) [@adbourdages](https://forum.heroiclabs.com/u/adbourdages)\
**Post date:** [September 14, 2022, 6:57pm UTC](https://forum.heroiclabs.com/t/problems-with-ssl-for-some-number-of-users/3045/2 "2022-09-14T18:57:56Z")

</div>

And I can answer my own question a few minutes later: I had made changes to the default UnityWebRequestAdapter to provide custom certificate handling. It was not implemented for GET and DELETE :-/
