# PreGame Staging Room Best Practice? (how to prevent Drop-Ins once game starts?)

**URL:** <https://forum.heroiclabs.com/t/pregame-staging-room-best-practice-how-to-prevent-drop-ins-once-game-starts/2060>\
**Category:** Game Design\
**Created:** [November 4, 2021, 8:35pm UTC](https://forum.heroiclabs.com/t/pregame-staging-room-best-practice-how-to-prevent-drop-ins-once-game-starts/2060 "2021-11-04T20:35:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Mehoo462](https://avatars.discourse-cdn.com/v4/letter/m/b487fb/32.png) [@Mehoo462](https://forum.heroiclabs.com/u/Mehoo462)\
**Post date:** [November 5, 2021, 9:00pm UTC](https://forum.heroiclabs.com/t/pregame-staging-room-best-practice-how-to-prevent-drop-ins-once-game-starts/2060/2 "2021-11-05T21:00:34Z")

</div>

I found most of the answers I’m looking for in this thread.

> [@Match name/label](https://forum.heroiclabs.com/t/match-name-label/810):
>
> Hi, I’m developing a real-time multiplayer game and I’m using: C++ & cocos2d-x 3.17.2 Nakama Server 2.12.0 Nakama Cocos2d API 2.3.0 The question is: how can I configure the room’s name (or label) when I create a new match? These are the features I’m trying to do in my game: A player could create a new room/match with a custom name. A player could see all the rooms created currently in the server, and what players are playing in each room. For make the second point, I’m using the method l…

---

_[View the full topic](https://forum.heroiclabs.com/t/pregame-staging-room-best-practice-how-to-prevent-drop-ins-once-game-starts/2060)._
