# Nakama.TinyJson Parsing High Numbers Problem

**URL:** <https://forum.heroiclabs.com/t/nakama-tinyjson-parsing-high-numbers-problem/420>\
**Category:** Local Setup\
**Created:** [December 30, 2019, 8:12pm UTC](https://forum.heroiclabs.com/t/nakama-tinyjson-parsing-high-numbers-problem/420 "2019-12-30T20:12:37Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![novabyte](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/novabyte/32/1324_2.png) [@novabyte](https://forum.heroiclabs.com/u/novabyte)\
**Post date:** [December 30, 2019, 8:30pm UTC](https://forum.heroiclabs.com/t/nakama-tinyjson-parsing-high-numbers-problem/420/2 "2019-12-30T20:30:00Z")

</div>

@Mohammed Please can you open an issue on the [TinyJson](https://github.com/zanders3/json) repo with the details of the valid which loses precision when you decode it on the .NET/Unity side.

In the meantime a good workaround where you need to guarantee this precision is to just send the value as a string and parse it on the client-side into a long value.

---

_[View the full topic](https://forum.heroiclabs.com/t/nakama-tinyjson-parsing-high-numbers-problem/420)._
