# Nakama console : What is a "Presence"?

**URL:** <https://forum.heroiclabs.com/t/nakama-console-what-is-a-presence/3970>\
**Category:** Documentation\
**Tags:** getting-started\
**Created:** [June 15, 2023, 9:49am UTC](https://forum.heroiclabs.com/t/nakama-console-what-is-a-presence/3970 "2023-06-15T09:49:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![katastorm](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/katastorm/32/1653_2.png) [@katastorm](https://forum.heroiclabs.com/u/katastorm)\
**Post date:** [June 15, 2023, 9:49am UTC](https://forum.heroiclabs.com/t/nakama-console-what-is-a-presence/3970/1 "2023-06-15T09:49:02Z")

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Hi Nakama Team !

I just started using nakama for Unity and i am currently developping a custom Transport to work with Unity Netcode.

From now, everything works fine on the Nakama side (creating session, matches, sending datas between apps…)

But there is something i didn’t actually understand. On the Nakama console, what a “Presence” is supposed to be ? I havn’t saw anything in the documentation. Actually, i get that :

**Whene nobody is connected**  
Session =0  
Presence = 0

**Whene player 1 created and join a match**  
Session = 1  
Presence = 3

**Whene player 2 in the same match**  
Session = 2  
Presence = 6

Is it normal to get so many presences ?  
Thanks for your help !

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<div class="post-metadata">

**Author:** ![csdaraujo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/csdaraujo/32/1351_2.png) [@csdaraujo](https://forum.heroiclabs.com/u/csdaraujo)\
**Post date:** [June 15, 2023, 11:26am UTC](https://forum.heroiclabs.com/t/nakama-console-what-is-a-presence/3970/2 "2023-06-15T11:26:21Z")

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Hi, @katastorm!

Yes, it is normal. You can think of presences as an association of an user with other entities on Nakama that need “state” management (user on a chat, user on a match and so on).

Also, it is mentioned in a few different places, usually when Socket and events processing are needed:

> **[Real-time Chat](https://heroiclabs.com/docs/nakama/concepts/chat/#list-online-users)**
>
> Enable community interaction via direct, group, or public chat channels. Allows users to browse and join their desired chats, or create new ones. Messages in these channels can be persistent, enabling offline users to review them later, or visible to...

> **[Status](https://heroiclabs.com/docs/nakama/concepts/status/#receive-status-updates)**
>
> Nakama users can set a status message when they connect and update it while they're online. The status is set for each connection, and is erased when the user disconnects. Users can follow each other to be notified of status changes. This is ideal to...

> **[Parties](https://heroiclabs.com/docs/nakama/concepts/parties/#join-party)**
>
> Enable users to form parties and communicate with their members. Any user can create a party and will become the initial party leader. Users can invite other players to join or can mark the party as private so other players must request to join. When...

Hope this helps.

Cheers,  
Caetano
