# Matchmaker events

**URL:** https://forum.heroiclabs.com/t/matchmaker-events/4073
**Category:** Client Libraries
**Tags:** sdk-unity
**Created:** [July 15, 2023, 7:37am UTC](https://forum.heroiclabs.com/t/matchmaker-events/4073 "2023-07-15T07:37:17Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![ghasem167](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ghasem167/32/1701_2.png) [@ghasem167](https://forum.heroiclabs.com/u/ghasem167)
#### Post date: [July 15, 2023, 7:37am UTC](https://forum.heroiclabs.com/t/matchmaker-events/4073/1 "2023-07-15T07:37:17Z")

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hi. I searched forum but I cant find relative solve for my matter. I’m using nakama in client relay mode and I wanna use Socket.CreateMatchAsync and after some condition ReceivedMatchmakerMatched event or any similar thing be invoked. I dont want use match state. is there any way?  
and question 2 in Socket.CreateMatchAsync(name) what’s name?

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### Author: ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)
#### Post date: [July 15, 2023, 1:00pm UTC](https://forum.heroiclabs.com/t/matchmaker-events/4073/2 "2023-07-15T13:00:57Z")

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Hello @ghasem167 please have a look at the [matchmaking docs](https://heroiclabs.com/docs/nakama/concepts/multiplayer/matchmaker/#join-a-match).

The `name` field can be used to give the created relayed match a human-readable name that can more easily be shared with other players.

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### Author: ![ghasem167](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ghasem167/32/1701_2.png) [@ghasem167](https://forum.heroiclabs.com/u/ghasem167)
#### Post date: [July 15, 2023, 7:06pm UTC](https://forum.heroiclabs.com/t/matchmaker-events/4073/3 "2023-07-15T19:06:22Z")

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thnx. how to use name? in match property there isnt name.

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### Author: ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)
#### Post date: [July 16, 2023, 5:11pm UTC](https://forum.heroiclabs.com/t/matchmaker-events/4073/4 "2023-07-16T17:11:08Z")

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The relayed match `name` is unrelated to the match properties, it’s a way to name a match with an arbitrary string that you can then share with other players so they can call `matchJoin` using said name.
