# Match without tickrate?

**URL:** <https://forum.heroiclabs.com/t/match-without-tickrate/3051>\
**Category:** Runtime Framework\
**Created:** [September 15, 2022, 6:48pm UTC](https://forum.heroiclabs.com/t/match-without-tickrate/3051 "2022-09-15T18:48:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Eternia](https://avatars.discourse-cdn.com/v4/letter/e/e68b1a/32.png) [@Eternia](https://forum.heroiclabs.com/u/Eternia)\
**Post date:** [September 15, 2022, 6:48pm UTC](https://forum.heroiclabs.com/t/match-without-tickrate/3051/1 "2022-09-15T18:48:16Z")

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It’s is possible to create match without loop / tickrate ? We don’t need that for my tactical game…

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [September 28, 2022, 2:44pm UTC](https://forum.heroiclabs.com/t/match-without-tickrate/3051/2 "2022-09-28T14:44:42Z")

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Hi Eternia, every match has a tick rate and loop regardless of whether or not you define your own.

Zero tickrate matches are a feature we’re planning to add, but there’s no set timeline at the moment. I suggest using a match with the lowest possible tickrate (1) until then.
