# Is there any features roadmap for Nakama?

**URL:** <https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524>\
**Category:** Client Libraries\
**Created:** [April 13, 2022, 4:07pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524 "2022-04-13T16:07:33Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![LucasGaspar](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lucasgaspar/32/407_2.png) [@LucasGaspar](https://forum.heroiclabs.com/u/LucasGaspar)\
**Post date:** [April 13, 2022, 4:07pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/1 "2022-04-13T16:07:33Z")

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Im excited where the product could grow, is there any public information about that?

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [April 13, 2022, 6:24pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/2 "2022-04-13T18:24:40Z")

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Hey @LucasGaspar, we’re glad you’re excited about the future of Nakama. We don’t have a public roadmap at this time but in general it’s driven by the greatest needs of the game development community. You are welcome to inquire about or suggest specific features in the forum if you’d like.

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**Author:** ![formatCvt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/formatcvt/32/1127_2.png) [@formatCvt](https://forum.heroiclabs.com/u/formatCvt)\
**Post date:** [April 22, 2022, 9:38am UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/3 "2022-04-22T09:38:25Z")

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mine suggest is here [Call functions between modules](https://forum.heroiclabs.com/t/call-functions-between-modules/2550)

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**Author:** ![LucasGaspar](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lucasgaspar/32/407_2.png) [@LucasGaspar](https://forum.heroiclabs.com/u/LucasGaspar)\
**Post date:** [April 22, 2022, 12:39pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/4 "2022-04-22T12:39:38Z")

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I would love to have C# as server language, it’s a lot more easier when using unity to have the same language on client and server

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [April 23, 2022, 3:16pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/5 "2022-04-23T15:16:35Z")

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I hear you both. There are no immediate plans for additional server languages or interoperation between server languages, but it is something we would like to do in the future.

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**Author:** ![nicdecamaret](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/nicdecamaret/32/1077_2.png) [@nicdecamaret](https://forum.heroiclabs.com/u/nicdecamaret)\
**Post date:** [April 24, 2022, 12:43am UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/6 "2022-04-24T00:43:14Z")

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I would love some documentation and a demo for MMO applications. If sharding and areas of interest was included in Nakama it would be of tremendous help.

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**Author:** ![formatCvt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/formatcvt/32/1127_2.png) [@formatCvt](https://forum.heroiclabs.com/u/formatCvt)\
**Post date:** [April 25, 2022, 12:07pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/7 "2022-04-25T12:07:42Z")

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What about processing events through Lua/TypeScript runtime functions? Any plans for this?

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [April 25, 2022, 8:16pm UTC](https://forum.heroiclabs.com/t/is-there-any-features-roadmap-for-nakama/2524/8 "2022-04-25T20:16:00Z")

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@formatCvt what sort of events are you referring to?
