# How To Use ParrelSync for testing nakama multiplayer in unity

**URL:** <https://forum.heroiclabs.com/t/how-to-use-parrelsync-for-testing-nakama-multiplayer-in-unity/6037>\
**Category:** Game Design\
**Tags:** authentication, sdk-unity, typescript\
**Created:** [February 24, 2025, 1:56pm UTC](https://forum.heroiclabs.com/t/how-to-use-parrelsync-for-testing-nakama-multiplayer-in-unity/6037 "2025-02-24T13:56:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tgamer](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@tgamer](https://forum.heroiclabs.com/u/tgamer)\
**Post date:** [February 24, 2025, 1:56pm UTC](https://forum.heroiclabs.com/t/how-to-use-parrelsync-for-testing-nakama-multiplayer-in-unity/6037/1 "2025-02-24T13:56:54Z")

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Things are working fine on my main project file in unity but for the clone project which I have created from the ParrelSync that is not working, in main project the clone project player is spawning but in the cloned project the main project player is not spawning and also the player movemnet is not getting synced. Please help me someone, I am stuck for few days.
