How to write the server-side storage… when authenticated success user in client-side?
@Looper can you provide more information on what you want to achieve? It’s unclear from your question. Some additional information is helpful to allow the community to help you. For example:
- What server version do you use?
- Which game engine do you use for your project?
- Have you seen the server documentation on the storage engine? What’s unclear about it?
- etc, etc.
I don’t mean to be difficult. I would like to help with your question but it misses any context on your project to understand how to help. Sorry.
Actually I want custom database. So how we connect to custom Rpc. I’m using Unreal Engine…