# Google/Facebook Authentication Integration for Unity Windows Build

**URL:** <https://forum.heroiclabs.com/t/google-facebook-authentication-integration-for-unity-windows-build/6490>\
**Category:** Client Libraries\
**Tags:** authentication\
**Created:** [January 12, 2026, 7:49am UTC](https://forum.heroiclabs.com/t/google-facebook-authentication-integration-for-unity-windows-build/6490 "2026-01-12T07:49:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![zaichenhu](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/zaichenhu/32/2624_2.png) [@zaichenhu](https://forum.heroiclabs.com/u/zaichenhu)\
**Post date:** [January 12, 2026, 7:49am UTC](https://forum.heroiclabs.com/t/google-facebook-authentication-integration-for-unity-windows-build/6490/1 "2026-01-12T07:49:30Z")

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Has anyone successfully implemented Google or Facebook account authentication  
for Unity Windows desktop builds with Nakama?

Are there any demo projects or recommended approaches for handling OAuth  
callbacks in standalone Windows applications?
