# Godot 4 Incompatabilities and Issues

**URL:** <https://forum.heroiclabs.com/t/godot-4-incompatabilities-and-issues/3608>\
**Category:** Client Libraries\
**Tags:** sdk-godot\
**Created:** [March 12, 2023, 10:20am UTC](https://forum.heroiclabs.com/t/godot-4-incompatabilities-and-issues/3608 "2023-03-12T10:20:52Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Coxcopi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/coxcopi/32/1145_2.png) [@Coxcopi](https://forum.heroiclabs.com/u/Coxcopi)\
**Post date:** [March 12, 2023, 10:20am UTC](https://forum.heroiclabs.com/t/godot-4-incompatabilities-and-issues/3608/1 "2023-03-12T10:20:52Z")

</div>

The Nakama Godot SDK unfortunately is not compatible with the Godot 4.0 Stable release. There are multiple pull requests pending on GitHub that fix a lot of these isssues (such as [this one](https://github.com/heroiclabs/nakama-godot/pull/159), which seems to fix most of the issues), however they all seem to have been ignored so far.

I actually found another bug in the `NakamaHTTPAdapter.gd` that I’m not sure if I should make an issue about, which is this line in `AsyncRequest.parse_result()`:

```auto
		if json_error != OK:
			logger.debug("Unable to parse request %d response. JSON error: %d, response code: %d" % [
				id, json.error, response_code
			])

```

where `json.error` should actually be `json_error`, otherwise Godot throws an error.

Versions: Nakama (latest godot-4 branch), Godot v4.0.stable.official [92bee43ad]

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<div class="post-metadata">

**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [March 13, 2023, 10:30pm UTC](https://forum.heroiclabs.com/t/godot-4-incompatabilities-and-issues/3608/2 "2023-03-13T22:30:59Z")

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Hey @Coxcopi – we’re on it.

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<div class="post-metadata">

**Author:** ![Coxcopi](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/coxcopi/32/1145_2.png) [@Coxcopi](https://forum.heroiclabs.com/u/Coxcopi)\
**Post date:** [August 2, 2023, 5:16pm UTC](https://forum.heroiclabs.com/t/godot-4-incompatabilities-and-issues/3608/3 "2023-08-02T17:16:40Z")

</div>

Just a quick follow up, although this thread is already a few months old:

I actually made a pull request on the nakama godot github page to fix the typo, which, along with a bunch of other pull requests regarding the godot 4 update, has been merged into the main branch.

Thanks to that and all the other tirelessly working Nakama maintainers and contributers, nakama-godot is now pretty much compatible with Godot 4.x, and I haven’t run into any major issue since! 😃
