I’m developing a cli in Go for interacting with a nakama game.
I have the non-realtime component working using
apigrpc.NakamaClient. The game also uses streams, and it’s not clear how to implement these client-side in Go.
In particular, I need to implement
StreamData handlers (and possibly others later). I would also prefer using gRPC as the network transport, but websockets are fine if gRPC is not possible.
This issue golang client availability #346 alludes to using
github.com/nakama-common/rtapi for real-time functionality, but I can’t find any examples of how to actually use it.
Can I get some help implementing an simple client that can send/receive