# Failed Events are not Receiving Again

**URL:** <https://forum.heroiclabs.com/t/failed-events-are-not-receiving-again/1499>\
**Category:** Game Design\
**Created:** [March 26, 2021, 11:19am UTC](https://forum.heroiclabs.com/t/failed-events-are-not-receiving-again/1499 "2021-03-26T11:19:35Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![ragavendranbala](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/ragavendranbala/32/472_2.png) [@ragavendranbala](https://forum.heroiclabs.com/u/ragavendranbala)\
**Post date:** [March 26, 2021, 11:19am UTC](https://forum.heroiclabs.com/t/failed-events-are-not-receiving-again/1499/1 "2021-03-26T11:19:35Z")

</div>

If a player network is slow and at that time if a event is sent to the player by others. it’s getting failed and not the event is not receiving to that player when he got the connection again.

---

<div class="post-metadata">

**Author:** ![novabyte](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/novabyte/32/1324_2.png) [@novabyte](https://forum.heroiclabs.com/u/novabyte)\
**Post date:** [March 27, 2021, 10:49pm UTC](https://forum.heroiclabs.com/t/failed-events-are-not-receiving-again/1499/2 "2021-03-27T22:49:12Z")

</div>

@ragavendranbala You will have to provide a whole lot more information than this for the community to be able to help. For example:

- Are you referring to socket-based in-app notifications?
- Is it client relayed or authoritative multiplayer?
- Which client SDK do you use?
- What sort of multiplayer netcode have you written for your game?
- Is it a turn-based multiplayer game or realtime? If so, do you have an example of the type of multiplayer realtime game you’re building?
