# Does Nakama handle Big/Little Edian?

**URL:** <https://forum.heroiclabs.com/t/does-nakama-handle-big-little-edian/1323>\
**Category:** Game Design\
**Created:** [January 26, 2021, 11:26pm UTC](https://forum.heroiclabs.com/t/does-nakama-handle-big-little-edian/1323 "2021-01-26T23:26:45Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GTG101](https://avatars.discourse-cdn.com/v4/letter/g/8baadc/32.png) [@GTG101](https://forum.heroiclabs.com/u/GTG101)\
**Post date:** [January 26, 2021, 11:26pm UTC](https://forum.heroiclabs.com/t/does-nakama-handle-big-little-edian/1323/1 "2021-01-26T23:26:45Z")

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Does Nakama do anything to ensure the consistency of the byte arrays across big edian and little edian systems?

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [January 29, 2021, 2:22pm UTC](https://forum.heroiclabs.com/t/does-nakama-handle-big-little-edian/1323/2 "2021-01-29T14:22:06Z")

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@GTG101 this is handled automatically on the wire in Nakama. Protobuf handles little/big endian conversion for you. For clients using JSON, they will be using UTF-8 in which endianness is not applicable.

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**Author:** ![GTG101](https://avatars.discourse-cdn.com/v4/letter/g/8baadc/32.png) [@GTG101](https://forum.heroiclabs.com/u/GTG101)\
**Post date:** [February 1, 2021, 5:37pm UTC](https://forum.heroiclabs.com/t/does-nakama-handle-big-little-edian/1323/3 "2021-02-01T17:37:35Z")

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Good to know, I was manually converting them after they had already been converted. I need to stop thinking ahead while I’m programming.
