# Do non-persistant chat rooms store any data at all?

**URL:** <https://forum.heroiclabs.com/t/do-non-persistant-chat-rooms-store-any-data-at-all/3548>\
**Category:** Game Design\
**Created:** [February 26, 2023, 11:20pm UTC](https://forum.heroiclabs.com/t/do-non-persistant-chat-rooms-store-any-data-at-all/3548 "2023-02-26T23:20:37Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Zeroxidic](https://avatars.discourse-cdn.com/v4/letter/z/eada6e/32.png) [@Zeroxidic](https://forum.heroiclabs.com/u/Zeroxidic)\
**Post date:** [February 26, 2023, 11:20pm UTC](https://forum.heroiclabs.com/t/do-non-persistant-chat-rooms-store-any-data-at-all/3548/1 "2023-02-26T23:20:37Z")

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A little bit of a redundant question as I see various previous similar topics but just to clarify…

The goal is to make entire chat rooms (multiple per game based on defined parameters) that completely disappear and do not leave a trace. I will be utilizing both ‘Rooms’ and ‘Direct’ with persistence = false.

I am expecting over 15 chat rooms per match which is why **I wanted to confirm that no data is stored or left behind** such as room names, cursors, events, etc. (with persistence = false) - otherwise eventually my limited storage will get filled with what is essentially useless data.

Thank you for any help!

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**Author:** ![mofirouz](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/mofirouz/32/1523_2.png) [@mofirouz](https://forum.heroiclabs.com/u/mofirouz)\
**Post date:** [February 27, 2023, 8:46am UTC](https://forum.heroiclabs.com/t/do-non-persistant-chat-rooms-store-any-data-at-all/3548/2 "2023-02-27T08:46:23Z")

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Yep this is the correct design for what you are intending to use it for.
