# Delayed method call

**URL:** <https://forum.heroiclabs.com/t/delayed-method-call/2507>\
**Category:** Runtime Framework\
**Tags:** server-framework\
**Created:** [April 7, 2022, 10:45am UTC](https://forum.heroiclabs.com/t/delayed-method-call/2507 "2022-04-07T10:45:49Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![formatCvt](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/formatcvt/32/1127_2.png) [@formatCvt](https://forum.heroiclabs.com/u/formatCvt)\
**Post date:** [April 9, 2022, 2:49pm UTC](https://forum.heroiclabs.com/t/delayed-method-call/2507/4 "2022-04-09T14:49:42Z")

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> [@Faircyan](#):
>
> In my scenario, when a new person joins the match, after a while, I want to send some information of the previous users (icon, design, etc.) to the new participants. (Authoritative multiplayer).

looks like here is solution for your case [Large state data sync issue - #3 by zyro](https://forum.heroiclabs.com/t/large-state-data-sync-issue/2504/3)

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