# Creating items for economy

**URL:** <https://forum.heroiclabs.com/t/creating-items-for-economy/3209>\
**Category:** Game Design\
**Tags:** storage\
**Created:** [October 28, 2022, 5:07pm UTC](https://forum.heroiclabs.com/t/creating-items-for-economy/3209 "2022-10-28T17:07:15Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![flavio](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/flavio/32/2161_2.png) [@flavio](https://forum.heroiclabs.com/u/flavio)\
**Post date:** [October 31, 2022, 1:31pm UTC](https://forum.heroiclabs.com/t/creating-items-for-economy/3209/2 "2022-10-31T13:31:01Z")

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Hello @tetsubo,

If I’m interpreting your question correctly, you want to know how to design the item’s catalog and how it will relate to players’ inventory. If so I think this answer is what you are looking for [Player Inventory implemented as Collection objects - #4 by zyro](https://forum.heroiclabs.com/t/player-inventory-implemented-as-collection-objects/209/4)

I hope it helps

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