# Authoritative turn based multiplayer game

**URL:** <https://forum.heroiclabs.com/t/authoritative-turn-based-multiplayer-game/2895>\
**Category:** Runtime Framework\
**Tags:** sdk-unity\
**Created:** [August 3, 2022, 1:21pm UTC](https://forum.heroiclabs.com/t/authoritative-turn-based-multiplayer-game/2895 "2022-08-03T13:21:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![hamzaRetrocube](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/hamzaretrocube/32/1274_2.png) [@hamzaRetrocube](https://forum.heroiclabs.com/u/hamzaRetrocube)\
**Post date:** [August 3, 2022, 1:21pm UTC](https://forum.heroiclabs.com/t/authoritative-turn-based-multiplayer-game/2895/1 "2022-08-03T13:21:53Z")

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HI,

Is there any active real time turn based multiplayer example available ? I am learning to make a turn based demo in Unity I have managed to synch positions and Inputs of local and remote players so far but now I need to disable the inputs of players according to their turn for that I think I need to do some server side coding. I tried to find examples similar to fish game but it seems there are no turn based examples on Unity

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**Author:** ![lugehorsam](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/lugehorsam/32/314_2.png) [@lugehorsam](https://forum.heroiclabs.com/u/lugehorsam)\
**Post date:** [August 3, 2022, 2:53pm UTC](https://forum.heroiclabs.com/t/authoritative-turn-based-multiplayer-game/2895/2 "2022-08-03T14:53:23Z")

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@hamzaRetrocube you can find a tic-tac-toe example here: [GitHub - heroiclabs/nakama-project-template: An example project on how to set up and write custom server code in Nakama server.](https://github.com/heroiclabs/nakama-project-template)
