# Authoritative Server vs Relayed Server Efficiency

**URL:** <https://forum.heroiclabs.com/t/authoritative-server-vs-relayed-server-efficiency/5201>\
**Category:** Game Design\
**Created:** [April 23, 2024, 10:50am UTC](https://forum.heroiclabs.com/t/authoritative-server-vs-relayed-server-efficiency/5201 "2024-04-23T10:50:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Raanaya](https://avatars.discourse-cdn.com/v4/letter/r/71e660/32.png) [@Raanaya](https://forum.heroiclabs.com/u/Raanaya)\
**Post date:** [April 23, 2024, 10:50am UTC](https://forum.heroiclabs.com/t/authoritative-server-vs-relayed-server-efficiency/5201/1 "2024-04-23T10:50:02Z")

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How similar is the efficiency between the 2 in terms of CPU usage and network load for a 1v1 game?  
The authoritative server would relay messages as soon as it gets them without checks on the content with a tick rate of 60. The clients would send 60 messages per second.

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**Author:** ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)\
**Post date:** [April 23, 2024, 2:28pm UTC](https://forum.heroiclabs.com/t/authoritative-server-vs-relayed-server-efficiency/5201/2 "2024-04-23T14:28:27Z")

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Hello @Raanaya

If an authoritative match is simply relaying messages then the performance difference to a relayed match should be negligible.
