# Authoritative Server Unity

**URL:** https://forum.heroiclabs.com/t/authoritative-server-unity/575
**Category:** Game Design
**Created:** [March 20, 2020, 3:40pm UTC](https://forum.heroiclabs.com/t/authoritative-server-unity/575 "2020-03-20T15:40:48Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![YakiCL](https://avatars.discourse-cdn.com/v4/letter/y/898d66/32.png) [@YakiCL](https://forum.heroiclabs.com/u/YakiCL)
#### Post date: [March 20, 2020, 3:40pm UTC](https://forum.heroiclabs.com/t/authoritative-server-unity/575/1 "2020-03-20T15:40:48Z")

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Hi, I’m making a multiplayer game with Unity with an authoritative (and headless) server.  
I have a server and a client build ready and I want to try uploading the server somewhere and work on the matchmaking and liveOps stuff.  
I’m interested in Nakama but I’m kinda lost.

I see on the doc that Nakama supports Authoritative Server with custom logic in Lua/Go, this is for the Matchmaking part + Handling the state of the match right ? (I see Init, Join, Leave, Terminate…)

What about the orchestrator part ? My game is match based so I need an instance of my server to be launched when players are matchmaking, I couldn’t find info on this ?

Sorry for the noob questions, any help would be greatly appreciated 🙂  
Thanks !
