# Approach creating a persistent world

**URL:** <https://forum.heroiclabs.com/t/approach-creating-a-persistent-world/3561>\
**Category:** Game Design\
**Created:** [March 3, 2023, 9:48am UTC](https://forum.heroiclabs.com/t/approach-creating-a-persistent-world/3561 "2023-03-03T09:48:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![csdaraujo](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/csdaraujo/32/1351_2.png) [@csdaraujo](https://forum.heroiclabs.com/u/csdaraujo)\
**Post date:** [March 3, 2023, 3:32pm UTC](https://forum.heroiclabs.com/t/approach-creating-a-persistent-world/3561/2 "2023-03-03T15:32:26Z")

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Hi, @totebo! Welcome back to Heroic’s Forum!

Seems your game might fit with this other suggestion: [Multiplayer game with physics - #2 by novabyte](https://forum.heroiclabs.com/t/multiplayer-game-with-physics/270/2)

But if you do not need authoritative physics, than you might be able to use Nakama completly: [Heroic Labs Documentation | Authoritative Multiplayer](https://heroiclabs.com/docs/nakama/concepts/multiplayer/authoritative/)

Hope this helps a bit 😉

Cheers,  
Caetano

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