# Any news about typescript runtime debug?

**URL:** <https://forum.heroiclabs.com/t/any-news-about-typescript-runtime-debug/5323>\
**Category:** Runtime Framework\
**Tags:** server-framework\
**Created:** [June 8, 2024, 11:49am UTC](https://forum.heroiclabs.com/t/any-news-about-typescript-runtime-debug/5323 "2024-06-08T11:49:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![aleena66](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/aleena66/32/2196_2.png) [@aleena66](https://forum.heroiclabs.com/u/aleena66)\
**Post date:** [June 9, 2024, 2:33pm UTC](https://forum.heroiclabs.com/t/any-news-about-typescript-runtime-debug/5323/2 "2024-06-09T14:33:30Z")

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I also want to be updated on how to debug typescript runtime code.  
Does anyone know? Please share.

I read some post but i want to know the updated information

> [@Can I use multiple runtime modules like Typescript and go in the same project?](https://forum.heroiclabs.com/t/can-i-use-multiple-runtime-modules-like-typescript-and-go-in-the-same-project/4446/5):
>
> Does the below code address the handling of player disconnects, such as in cases of internet disconnection or when a player closes the game? func eventSessionEnd(ctx context.Context, logger runtime.Logger, evt \*api.Event) { logger.Debug("process event session end: %+v", evt) } // noinspection GoUnusedExportedFunction func InitModule(ctx context.Context, logger runtime.Logger, db \*sql.DB, nk runtime.NakamaModule, initializer runtime.Initializer) error { if err := initializer.RegisterEventSess…

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