# An option to decline a match / detect another client failing to join

**URL:** <https://forum.heroiclabs.com/t/an-option-to-decline-a-match-detect-another-client-failing-to-join/6514>\
**Category:** Client Libraries\
**Created:** [February 22, 2026, 10:56pm UTC](https://forum.heroiclabs.com/t/an-option-to-decline-a-match-detect-another-client-failing-to-join/6514 "2026-02-22T22:56:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![programaro](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/programaro/32/2737_2.png) [@programaro](https://forum.heroiclabs.com/u/programaro)\
**Post date:** [February 22, 2026, 10:56pm UTC](https://forum.heroiclabs.com/t/an-option-to-decline-a-match-detect-another-client-failing-to-join/6514/1 "2026-02-22T22:56:46Z")

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Hey! I’m writing a mobile game with Godot + Nakama, using client-authoritative for now. Trying to handle match queue and join, and that when it came up:

Is there a way to decline a match after it has been found instead of joining it? And a second, similar question: Is there a way for other clients to detect a client failing to join?

Thanks in advance,

Marek

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**Author:** ![sesposito](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.heroiclabs.com/sesposito/32/2594_2.png) [@sesposito](https://forum.heroiclabs.com/u/sesposito)\
**Post date:** [March 4, 2026, 9:51am UTC](https://forum.heroiclabs.com/t/an-option-to-decline-a-match-detect-another-client-failing-to-join/6514/2 "2026-03-04T09:51:47Z")

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Hi @programaro,

Can you give a bit more details on your current match flow, whether these are relayed or authoritative matches and what you mean by “decline a found match”, would this be via matchmaking?
